Command An Army logo Command An Army
HomeArmy BuilderUnitsBest UnitsTier ListClassesStar LimitFormationsAttack vs DefenseCodesBeginner GuideProgressionSummonsAbout & DisclaimerContact 🌐 English🌐 Português (BR)🌐 Español (LatAm)

Command An Army Tier List

Command An Army Tier List
Direct answerNine units are verified on this site, and this page ranks them editorial-style by their confirmed battlefield role — our judgement, not an official list, because the developer publishes no tier list. Last checked 2026-09-11. Per-unit star cost, rarity and pull rates remain unverified, so rank below is by role value, not by hidden numbers.
Multi-source ConfirmedGame phase: Early Breakout · fast-changing

Tier criteria

  • Combat performance — consistent impact in direct engagements
  • Attack value — pressure enemy positions and break defensive lines
  • Defense value — hold territory after a push
  • Upgrade efficiency — long-term benefit from resources
  • Team synergy — compatibility with mixed formations

Role tiers

TierArmy roleBest useUpgrade priority
SMain combat troopsCore attacks, frontline fights, major engagementsHigh
SReliable objective defendersHolding important capture points, stopping pushesHigh
AAttack-focused troopsOffensive pressure, breaking defended positionsHigh
AReserve troopsReinforce weak areas, enable counterattacksMedium–High
BSpecialized countersSpecific enemy setups, tactical situationsSituational
CTemporary / replacement rolesFill gaps during early progression, rebuild after lossesResource dependent

Unit tiers (editorial)

Ranking of the nine units verified on this site, judged by their confirmed battlefield role — how reliably each contributes to pushing, holding and supporting inside the objective flow. This is our editorial judgement, not an official ranking: the developer does not publish a tier list, and third-party lists conflict with each other.

TierUnitVerified roleWhy it ranks here
SMercenaryMelee body / main combatCarries the core engagement and contests points in most battles
SShieldmanShield unit / defensive holdHolds captured ground and blunts pushes; pairs with Shield Wall
SCrossbowmanRanged / objective pushRanged pressure that advances objectives — shown pushing Capture Point B
AScout RiderMounted / fast chargeMobility for concentrated charges; Triangle formation fits it
ASpearmanPolearm / anti-cavalry bodyCounter role against mounted units; solid starter body
AKnightBreak structures / gateStructure breaker shown in the tutorial; normal-match availability unverified
BArcherRanged supportReliable ranged support early; replace as stronger pulls arrive
—Spartan / ImmortalStandard Banner pullsNot ranked yet: their in-squad role is unverified, so evidence does not place them

Other unit names circulate in third-party tier lists, and some of those lists add rarity and pull-rate numbers. We do not adopt them: no official rates are published, and we rank only units whose existence, role and acquisition we have verified.

Methodology & evidence

Two layers: an editorial ranking of the nine verified units, and a role-based framework for armies beyond that roster. Unit existence, roles and acquisition paths were verified from current sources at launch and re-checked 2026-09-11. The table is a starting point for army construction, not a substitute for observing the battlefield.

Frequently Asked Questions

No. It is our editorial ranking based on each unit's verified battlefield role. No official tier list is published by the developer, and third-party tier lists disagree with each other, so we rank only what we can verify and label the judgement as ours.
Every ranked unit needs a verified existence, role and acquisition path. Units whose in-squad role is still unverified — like the rare Standard Banner pulls — are listed as unranked instead of being placed on guesswork.

Sources & Verification