Command An Army Formations

Direct answerBeyond the four basic orders, troops can be set into formations that change how they hold ground. Two are central: Shield Wall (Hold Position) for defense, where Shieldmen lock together to blunt a push; and Triangle for offense, concentrating a charge on one spot. Triangle suits fast units such as Scout Riders.
The four troop commands
| Command | What the squad does |
| Follow | Trails behind your character as you move |
| Hold | Stays on a fixed spot and defends it |
| Attack | Engages a target you designate |
| Rush | Charges forward aggressively |
Verified formations
| Formation | Best use |
| Shield Wall (Hold Position) | Defensive — Shieldmen lock together to blunt a push or protect a taken point |
| Triangle | Offensive — concentrates a charge on one spot; suits fast units like Scout Riders |
Composition: pairing units with formations
Formations work around roles: put your slow defensive bodies (Shieldman) in Shield Wall on the point you are holding, and reserve Triangle for the fast charge — Scout Rider is the unit the guide ties to it. Ranged support (Archer, Crossbowman) sits behind either shape, and Spearman screens the line against cavalry. See Best Units for the role picks and Army Builder to check what fits your Star Limit.
Holding is the exact command the tutorial tests you on: when the objective warns of an incoming enemy push, select Hold and let the troops absorb the charge instead of chasing.
Frequently Asked Questions
Attack: a frontline body to absorb contact, ranged pressure, and a fast unit on Triangle to charge the concentrated spot. Defense: Shieldmen in Shield Wall holding the point, Spearmen screening cavalry, ranged support behind the line. Run your composition through the Army Builder to confirm it fits your Star Limit.