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Command An Army Best Units

Command An Army Best Units
Direct answerNo single unit is best for every match. By verified role: Mercenary is the frontline pick, Shieldman holds a captured point, Crossbowman is the ranged unit that pushes objectives, Scout Rider is your fast charge, and Spearman counters mounted units. Rare Standard Banner pulls stay unranked until their role is verified. Last checked 2026-09-11.
Multi-source ConfirmedGame phase: Early Breakout · fast-changing

How to pick by objective

SituationBest roleWhy
Frontline attack (push A/B)Main combat troopsCarry the core engagement and contest the point
Hold a captured pointDefensive shield unitsBlunt a push; pair with Shield Wall
Charge a concentrated spotFast mounted unitsTriangle formation focuses a charge
Ranged support / softenRanged units (Archer, Crossbowman)Damage from behind, less exposed
Break a structure / gateTroops that break structuresTutorial shows Knights breaking a gate

Best units by job

JobBest verified pickWhy
Frontline pushMercenaryMain combat body — carries the core engagement
Hold a captured pointShieldmanDefensive hold; pairs with Shield Wall
Anti-cavalrySpearmanPolearm body built to counter mounted units
Ranged objective pushCrossbowmanRanged pressure that advances objectives
Fast chargeScout RiderMobility; Triangle formation concentrates the charge
Break a structure or gateKnightStructure breaker shown in the tutorial

Best units for attack

Attack means creating pressure without losing the army: a frontline body (Mercenary) absorbs the contact, ranged pressure (Crossbowman, or Archer early) softens the defence, and a fast unit (Scout Rider) charges the concentrated spot with Triangle. Knights are the structure breakers when a gate blocks the route. See Attack vs Defense and Formations for how to sequence it.

Best units for defense

Defense is about holding ground: Shieldmen lock into Shield Wall and take the Hold command to absorb a push, Spearmen screen against mounted charges, and ranged support stays behind the line to punish the attackers. The job is to make the enemy spend their push on your cheapest bodies while the point stays yours.

Best early-game units

Early on, the starter pool carries you: Mercenary and Shieldman as your line, Spearman against cavalry, Archer for ranged support. The first Standard Banner pulls that change your army are units like Scout Rider (mobility) and Crossbowman (ranged push). For the full onboarding order, see the Beginner Guide.

Best unit to upgrade first

Upgrade the units you field in nearly every match — your frontline body and your hold unit — before narrow specialists. Two caveats we keep honest: per-unit star costs and upgrade costs are not published, and there is no verified upgrade tree, so this is a principle rather than a price table. See Progression for the verified upgrade loop.

Choose the best unit for your decision

Use the route that matches the question you are trying to solve. These are recommendations by job and constraint, not a second universal tier list.

DecisionStart hereBoundary
Best overall / attack / defenseBest Units + Attack vs DefenseChoose by objective; no universal S-tier
Early game / frontline / rangedBeginner Guide + UnitsRoster stays separate from recommendations
Mobility / cavalryFormationsUse Triangle only where the role is verified
Invest / upgrade firstProgressionNo invented upgrade costs or evolution
What to pull / star-limit armySummons + Army BuilderVerify the role and fit before deploying

Why we do not print a single S-tier

The build doc's tier-list rule says: do not present a single universal S-tier; explain choices by objective and star budget instead. The fan wiki's own tier list also states a confirmed named-unit roster is not available, so a hard named ranking would be fabricated. Our editorial ranking of the nine units we have verified lives on the Tier List page.

Frequently Asked Questions

There is no verified universal best. By role: Mercenary for frontline combat, Shieldman to hold a point, Crossbowman for ranged objective push, Scout Rider for fast charges. What you can actually field is capped by your Star Limit, so the best unit is also the one that fits your budget.
Their in-squad role is still unverified, so we do not rank them above the units we can verify. Upgrade the troops you actually field every match first — and note that per-unit upgrade costs are not published, so plan around the Star Limit instead of a price list.

Sources & Verification