
Verified Unit Roster
The confirmed unit names and roles from current guides — Mercenary, Shieldman, Spearman, Archer, plus Standard Banner pulls. Star cost and stats stay null until verified.
Command An Army, by Fight, Fight, Fight!, hands you a personal squad of AI troops and drops you into attacker-versus-defender battles over capture points. Build the strongest army your Star Limit can actually field — pick a class, equip troops up to your star cap, then use Follow, Hold, Attack and Rush to take Capture Points A, B and the Base. This is a data-and-build companion: verified roster, honest evidence states, and an Army Builder that never invents a stat.
Pick a class, equip troops up to your Star Limit, then use the Follow, Hold, Attack and Rush commands during a match to move your squad onto Capture Point A, Capture Point B, or the Capture Base before the enemy team does.
Three classes are available — Assassin, Sword & Shield, and Hammer. Your class decides how your own character fights, not what your troops do. Changing class costs 50 gems, the same currency used for summoning.
New troops come from a gacha in the lobby — the Standard Banner. A Star Limit caps the combined star total of everything you equip at once; it rises as you level up, and the game refuses to equip a unit once you are over the cap.
Army Builder
Tell the builder your class, your current Star Limit and the units you own. It finds a deployable squad under the cap and explains why each unit earns its slot. No unit with a missing star cost is ever forced into a recommendation.
Guides
Verified mechanics and honest evidence states — no invented stats, no false tier claims.

The confirmed unit names and roles from current guides — Mercenary, Shieldman, Spearman, Archer, plus Standard Banner pulls. Star cost and stats stay null until verified.

How to rate troops by combat value, objective control and upgrade efficiency. The reference material does not confirm a named-unit roster, so tiers are role-based and evidence-gated.

Your class decides how your own character fights, not your troops. Change class for 50 gems. Learn the class mechanics and when each fits.

Every troop has a star value; your account Star Limit caps the combined total you equip. The limit rises as you level up — the hard constraint behind every squad.
Systems
The verified loop that decides how you field an army.
Attack vs Defense
Matches are small-scale team fights, including 3v3, with one side ATTACKER and the other DEFENDER. Victory runs through objectives, not kill counts: push to Capture Point A, move on to Capture Point B, and finish on the Capture Base. Cannons on the map let attackers soften a defended point before committing troops.

About the Game

Systems
Star Limit
The hard squad constraint — the combined star total you can field rises with level.
Official game page and the current guide we verified against.
FAQ
Tell the builder your class, your current Star Limit and the units you own. It finds a deployable squad under the cap and explains why each unit earns its slot. No unit with a missing star cost is ever forced into a recommendation.